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Alx Warlord
Security Task Force
174
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Posted - 2012.10.05 20:43:00 -
[1] - Quote
As everyone have notice the Plex price is going up everyday, this means that each day the ISK have lass real life vallue. So the best solution for this is to balance the Created/Destroyed currency. What would make ISK more valluable. But EVE have allot of ISK creation mechanism while have few ISK destruction mechanism. So my proposal here is to discuss a way to remove ISK from the game, the so called ISK SINKS
So I'm Gathering suggestions here:
[Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
Security Task Force
174
|
Posted - 2012.10.05 22:32:00 -
[2] - Quote
How about making POS modules anchoring to cost ISK? like when we assembly PI? [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
Security Task Force
174
|
Posted - 2012.10.06 03:08:00 -
[3] - Quote
Sheynan wrote: Incursions still make a ton of money and my proposed change would only slightly alter the end result and mostly just shift the income further from pure ISK to ISK you get by selling LP stuff.
This seems to be a good solution for the incoming ISK problem of the incursion, replacing the final site reward with LP. and also a good new way to introduce new stuff to the game with more relevance in the Concord LP Store.
This may also be applied to Missions reward or at lest the TIME bonus reward. this will also affect the ISK income.
But in this point, I think that CCP shuld put allot more love into LP store. most of items there are not worth and it is really messy to find anything in there... there shoud have sub-menus and more variety of nice stuff... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
The Scope Gallente Federation
176
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Posted - 2012.10.07 22:12:00 -
[4] - Quote
HELLBOUNDMAN wrote:If you want a POS in high or low sec you pay a tax to that faction.
Bounty wars - all players can accept a bounty but must pay a % of the payout upon accepting. This allows them to freely claim this bounty without sec loss or criminal flag, however, only one person can claim the payout, unless they fleet up, in which case the payout is split. Those who have accepted the bounty but do not get the kill will not get their isk back.
Better insurance coverage for faction, pirate, and t2 ships to cover roughly half the value of the ship. This will be used primarily by high sec dwellers that most likely won't lose their ship. Most people don't bother insuring these ships cause you're in the same boat if you lose them. Trust me, there would be more money spent on insuring these ships than would be payed out.
These could be included on Idea of using Issuance to gain LP to trade on Getting the Hull back, although Faction ships would give more LP and demand also more LP to get restored. These means that the more ships you lose the bigger is the chance of getting some of them back. Also the amount of LP returned by Losing a ship would be proportional to the region you lose it: 100% in hi-sec 80% in low-sec 60% in null-sec 40% in WH.
Whille the full insurance would be something like 10 or 20% of the ship Market value.
In all ways, this will be an awesome isk sink, because it would take ISK from the game like the actual system does but will not insert isk when someone loses a ship, but it would insert a ship back, what would demand that the player get new modules, and would incourage the player to go again into PVP.
Althoug, It would also incourage people to Buy more ships, since they will be more willing to risk them. [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
The Scope Gallente Federation
176
|
Posted - 2012.10.08 13:33:00 -
[5] - Quote
Mars Theran wrote:Sheynan wrote:A) Nerf highsec missions
B) Nerf ISK payout from incursions, increase lp payout
C) Nerf nullsec missions, but put more loot into them to compensate
That should pretty much solve it.
There, I said it. Now I will sit here and wait here for people to scream rage and murder... Right.. because Incursion haven't already been nerfed, missions are getting more effective and thus dangerous AIs and don't already have mediocre ISK/hr ratio compared to other thing, Nullsec doesn't really use thousand to generate their income, and Faction Warfare isn't even on the list because it generates more ISK per person in a day, than you can make with a Corp in a C6 Wormhole in 2 weeks. 
Herping yourDerp wrote: FTFY nerfing highsec income will hurt PvP
The Idea is not to reduce the income and the ISK/hour made by any activity, the Idea is to change the origin of this ISK from NPC to player, so it doesn't count as a faucet. So if you change the ISK payout to a LP payout (and you have good itemns in the LP store) you would get the same amout of VALUE for your effort.
[Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.08 22:10:00 -
[6] - Quote
HELLBOUNDMAN wrote: If they did this they would have to remove the isk requirement attached to lp items.
Why? In fact they don't realy need to...or as you said it would remove and isk sink. The best option for the LP store is to sell itemns using LP + ISK. Also, what they should is to remove the tags and replace them with ISK.
HELLBOUNDMAN wrote: Basically, there's no logical way to change the way lp is currently without having to reevaluate the missions and items themselves.
Probably. Also it would be good to evaluate how LP store works. It would be 1000 times better if it had a menu like the market.
HELLBOUNDMAN wrote: Honestly, if you factor the items required, isk required, and determined a value on the time spent attaining lp, then buying and selling lp items as they are now is actually a loss to the player involved.Hell, just the other day I was looking at lp implants on the market that were selling for less isk than they required on the lp store, let alone factoring the value of the lp for the item.
Yes in most of cases, but there are some items that are quite profitable! In the case of implants, sometimes people find them in missions... that is why this is messed up... LP store items should be exclusive.
HELLBOUNDMAN wrote:
Buying lp items in high sec through high sec mission is a loss to those players. It's only really profitable to those in low sec running lvl 5 missions. So changing it would be more of a hit to them than high sec mission runners.
Usualy the profit on running missions lays on Bounty and then on salvage... The LP and the Mission reward are just a bonus... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.08 23:18:00 -
[7] - Quote
Hans Momaki wrote:
If you change a part of bounties into loots --> You screw miners (that's why NPC loot got the nerfbat multiple times)
If you change a part of bounties into LP --> LP conversation will drop (that's what happened with the agent changes, which also increased the ammount of LP generated)
If you change a part of bounties into tags --> Either a price-drop for faction-items, or an ISK faucet because tags will be sold to NPC's.
What we need is a more reliable sort of ISK - Sink, something you really WANT to buy from an NPC, and which will be consumed after that. Combat boosters are an awesome Idea, if you could just buy them for ISK (they are not allowed to compete with the existing boosters ! - just some kind of entry-drug which boosts specific stats)
The idea of shortening insurance is also pretty good. Another Idea could be to sell neural remaps for ISK ( price increases by 10 times each time ) - or to add expensive clones with special attributes, or special benefits. You could open up nex-store for ISK vanity items (cheaper versions of allready existing stuff, maybe a broken monocle for the poor guys? :D) etc.etc.etc...
You are right. the impact of these changes are huge. Although I think that the Mission reward could be converted to LP, or at last the Time bonus reward, this would have some significance on reducing isk faucet, and would not affect the bounties. The neural remap and these new items you suggest could be really valuable in the LP to make it more popular and if it also have a hibrid (ISK+LP) cost it would be even better! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.09 13:25:00 -
[8] - Quote
HELLBOUNDMAN wrote:
Honestly, the mission payout in isk is nothing. No one, and I do mean NO ONE does missions for the mission payout. So converting it into lp is almost meaningless.
Now, a neural remap that can be perform say.... once every 3 months and is 500 mil would be a massive isk dump that would be used quite often by anyone who could afford it.... This would not only create an isk dump but would also reduce market costs for items because players would buy that remap over that ship, meaning more goodies for sale and reduced prices. It's pretty mush a win win, or worst case it's an isk dump that gives players more neural remaps, which we all want
The mission reward count as 8.5 % of the total isk faucets. Yes they are important.
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.09 13:50:00 -
[9] - Quote
Inquisitor Kitchner wrote:Alx Warlord wrote:
The mission reward count as 8.5 % of the total isk faucets. Yes they are important.
Considering the diagram that was shown said "Bounties" were the biggest faucet and I used to make more off bounties then mission rewards at L4 missions in High Sec together they are probably the biggest. Unless belt/anom bounties are about 70-80% of the "bounties" in total. In which case missions would be a close second.
YES bounties are the most important ISK faucet with a significance of 51% but is in a delicate situation, if you touch it all the player base will complain, while the 8.5% of the mission reward is a significant amount of ISK, and is in a spot that is easy to be tackled and removed withouth complain from the players as they will get LP instead of ISK, ending up reciving the same "Value" for the mission.
Small changes can shift a hazardous inflation to a hazardous deflation. Don't forget that the economy must grow as the player base grow. Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.10 11:38:00 -
[10] - Quote
HELLBOUNDMAN wrote:Gizznitt Malikite wrote:
POS/Starbase (LP) Insurance.
^^ Meh.... Not unless you make offline POS's much, much easier to kill!!! My thought was not actually an insurance, but rather a tax for having a POS in high sec, and less so a tax in low sec.(low sec would be cheaper). This would help to add a negative aspect of having a POS in high sec where it is safe from capital assaults. If a POS is constructed properly, they can be almost unstoppable in high sec... So, a monthly/weekly tax sounds fair for this luxury. It's similarto being in an NPC corp.
I think the best way to Add this to the game is to Add a ISK cost in the Charters, so the POS will consume a NPC item that costs ISK (and LP) Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.10 11:55:00 -
[11] - Quote
1 PLEX = 20 USD
So, if the plex ISK cost is increased, the RL vallue of isk goes down
Now the ingame price of the plex is 600kk isk, what means that every million isk worth 0,033 USD...
If the ingame price of the plex were 400kk isk like 1 year ago the milion isk would worth 0,05 USD...
This means that as the Play-to-Play prices starts to go up, eve will start to lose these players.... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.10 15:35:00 -
[12] - Quote
Tippia wrote: This is a very tiny amount on the scale of things
keep in mind that this is just 1 of many things... and step by step you can cross long distances...
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
The Scope Gallente Federation
186
|
Posted - 2012.10.23 02:47:00 -
[13] - Quote
looks like CCP notice the problem with PLEX and is acting 2012.10.23 !!!!
Awesome! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
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